Shared market / Set collection
Harbor Window
Collect and barter cargo, save a delivery window, and time public orders around a harbor bell that every merchant can move.
2–5 players
Save a delivery window. Leave a better clue. Turn a losing card into a letter that reaches home.
Explore a collection of original card and board games, each built around a different decision.
Explore the gamesIn development. Not yet released.

Play together, think ahead, or find a puzzle to settle into.
All twenty games are in development.
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Showing 20 of 20 games
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Shared market / Set collection
Collect and barter cargo, save a delivery window, and time public orders around a harbor bell that every merchant can move.
2–5 players
Bluffing / Voting
Secretly shape two ferry routes, make claims about their currents, and vote for the cargo your hidden patron rewards.
3–5 players
Resource management / Shared services
Build mountain services, charge visitors a fee, and book future resources against a visible weather forecast.
2–4 players
Card drafting / Set collection
Draft ingredients into three ovens, protect one on a cooling shelf, and plate recipes before the heat ruins your plans.
2–5 players
Push your luck / Risk management
Bank treasure or face the next warning, then choose the personal echoes that make later cave chambers dangerous.
2–5 players
Sealed auctions / Set collection
Bid exact banknotes for clockwork exhibits, then decide which displays to keep and which to return to recover your money.
2–5 players
Trick taking / Route planning
Cooperate over eight tricks: the winner chooses the courier’s route, while losing cards can deliver the letters your team needs.
2–4 players
Hand shedding / Route planning
Shed connection cards by moving two shared lights, link a second move, or draw a card to rotate both lights into a new position.
2–5 players
Grid placement / Sight lines
Plant a four-by-four garden where flower height decides what eight windows can see. One placement changes two views.
1–4 players
Racing / Resource management
Choose routes and commit pace cards in a simultaneous desert race where driving, refilling and forecast wind share one fuel budget.
2–5 players
Light routing / Shared board
Fit and turn glass panes to light three colored receivers together. Share limited clues and finish before twenty board turns pass.
2–5 players
Dueling / Card combinations
Build a two-card stance, read your opponent’s counters, and decide which cards to freeze when your duel deck recycles.
2 players
Simultaneous choices / Positioning
Steer a kite with forecast wind, score ribbons and downwind wakes, and avoid sharing a destination with another kite.
2–4 players
Deduction / Selective disclosure
Choose which truthful clue to publish, keep private deductions in a notebook, and seal answers early for more points.
2–5 players
Worker placement / Resource management
Deploy two workers to shared space-station modules. Recalling a worker flips that module’s job for the next visitor.
2–4 players
Network building / Shared incentives
Link creatures’ offers to matching needs, build cycles through rival gardens, and adapt before three forecast Moons score.
2–4 players
Grid manipulation / Card combinations
Turn a row on a shared card grid, swap in one hand card, and complete several vertical melds in the same move.
2–4 players
Programming / Timing
Program three conveyor beats, coordinate one shared movement pause, and assemble toys in a cooperative factory puzzle.
1–5 players
Partnerships / Card climbing
Climb a rising card total with a partner, post cards to shared support rails, and clear both hands and rails to finish.
4 players · 2 teams
Card combinations / Risk management
Arrange exact offerings across six shrines, choose between cooling and richer rewards, and keep a persistent heat meter below nine.
1 player