Card Atelier

Strategy

Patch Shift

Recall a worker. Flip a job.

Deploy two workers to shared space-station modules. Recalling a worker flips that module’s job for the next visitor.

In development. Not yet released.

Artwork for Patch Shift

The decision at the heart of it

Recall to gain resources and change a station, or keep a worker deployed briefly. The face you leave can help the next crew complete an order.

Your workers do more than occupy a station. Bringing them home changes its next job.

Deploy two astronauts across shared modules to gain charge, collect spares, trade resources or fulfill public orders. Each module has two faces. Recalling a worker flips that module, changing the action available to the next visitor.

Recall one worker to gain a resource, recall both to free your crew quickly, or leave someone in place a little longer. An automatic return eventually clears an occupied module, so holding a station is always temporary.

Airlock faces change the economics of completing orders: one rewards the printed cost with an extra point, while the other discounts a resource. Across at most fourteen cycles, plan your own supplies and notice which station face your recall will hand to a rival.

How a game unfolds

  1. Deploy a worker to gain resources, trade or complete a public order.
  2. Recall one or both workers to free them and flip their modules.
  3. Time supplies and airlock discounts to earn the most order points over at most fourteen cycles.

At the table

Play offline against bots or with people sharing one device, with a handover between players. Private invite rooms let friends play together online, with bots filling any remaining seats. Offline matches save on this device.

  • Worker placement
  • Resource management
  • Shared services