The decision at the heart of it
A row turn can prepare several columns, but your final grid and discard become the next player’s opportunity.
The useful card may already be on the table, one row turn away from where you need it.
Play on a shared three-by-three grid with a private hand. Draw from the hidden deck or take the exposed discard. Then optionally rotate one row left or right and exchange one hand card with a grid card.
Only vertical columns score: make three equal ranks in different suits, or three consecutive ranks in one suit. Completing more than one column in the same move adds a combination bonus. Scored columns refill without awarding extra points.
Finish by discarding a hand card that the next player may choose to take. Every player receives six scoring turns, so look for a strong immediate arrangement while considering the grid and discard you leave behind.
How a game unfolds
- Draw from the hidden deck or take the exposed discard.
- Optionally turn one row, then exchange one hand card with a grid card.
- Score completed vertical melds and discard, making the most of your six scoring turns.
At the table
Play offline against bots or with people sharing one device, with a handover between players. Private invite rooms let friends play together online, with bots filling any remaining seats. Offline matches save on this device.
- Grid manipulation
- Card combinations
- Shared board




